![]() ![]() “It was that or be burned alive.” You could almost see this as a reflection of Snake’s internal struggle: the voices in his head expressing both his guilt and his justification at the same time. “And you turned them all to ashes.” “They wanted you to shoot.” Kaz ensures Snake. “I killed them, with my own hands.” “They were on your side, I’m on your side!” Huey continues. “It’s you fault! They’re dead because of you!” Kaz reacts angrily, but Snake agrees with Huey. When the soldiers’ remains are turned to ash and put into urns, Snake is standing on the edge of the platform, watching the endless ocean. The fallen soldiers are cremated, Snake watches the burning flames in silence. What follows is one of the most moving scenes in the game. “Do it.” Snake points his weapon and pulls the trigger.Īfter he has done what he had to do, Snake falls to his knees, surrounded by bodies and blood, overcome by a feeling of defeat. The soldier accepts his fate as he spreads his arms. After a second check with the goggles, the parasite seems to be present after all. “I don’t think I made it after all.” he says with a defeated voice. But the soldier stops him just before Snake wants to open the door. ![]() There’s a soldier in the corner who does not seem to be infected as he is wearing a mask, and Snake hoists him in his back and carries him to the exit. “You’re insane, Snake! He was one of your men!” “You yourself said we’re a family! Or was it all lies?!” “Shooting your own men… That’s not the Big Boss I knew!” To make matters worse, Huey can be heard over the radio, voicing his disgust about Snake’s actions. In the corner of the screen we can see Snake’s ‘Heroism’ rating decrease with every kill. Hearing the impact of every life you take directly communicated makes it all the more painful. Each soldier you kill is (or was) an actual part of your base, and will forever be marked as having been ‘Killed in Action’. Having the iDroid announce every single death may seem like a strange design choice, but it’s this kind of blending of gameplay and story that Kojima often likes to play with. A boombox is playing Peace Walker’s main theme, with the soldiers humming along. In one particular room, a bunch of soldiers have lined up, and salute Snake as they await their inevitable end by their boss’s hand. Another pleads for you to end his life, before turning his gun to himself. One soldier aims his weapon at Snake, the man he believed in, and who has now come to eliminate him. Some accept their fate, others beg for mercy before Snake pulls the trigger and ends their life abruptly. The iDroid informs him of each lost Mother Base member. And so, Snake cannot leave until he has fulfilled his task: eliminate each and every infected staff member.Įquipped with his gas mask, visor and with the horn on his head, Snake looks like a demon as he moves through the dark hallways to hunt down his former comrades, and shoot them one by one. If the men, their minds partially taken over by the parasites, are allowed to go outside, the parasite will spread past the Quarantine Platform and into the world. ![]() Those whose throats light up carry the parasites, and therefor need to be eliminated. Snake comes across a dying staff member who hands him a visor capable of identifying the infected by the temperature of their throats. Bodies of fallen soldiers are everywhere, some still alive, albeit barely. Red flashes light up the pools of blood on the floor and the stains on the walls. Snake steps inside and the door shuts behind him. Snake is sent into the building, armed with a gas mask and some firearms.Ī rescue team went in earlier, but has not returned. A vocal cord parasite outbreak in the Quarantine Platform is threatening to escalate and needs to be brought to a halt, the hard way. Mission 43 | Shining Lights, Even in DeathĪt a certain point in Metal Gear Solid V: The Phantom Pain, Snake is called back to Mother Base to take care of an urgent problem. ![]()
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